MSAA in Unity 2017

Some users have reported problems with trying the plugin on Unity 2017. It appears that Unity 2017 is defaulting MSAA on on all cameras, which may be conflicting with setting the virtual reality supported – stereo (non-head mounted) option. The authors are beginning work on an updated version of the plugin for 2017, in the meantime, if your setup uses the VR supported stereo non-head mounted, be sure to uncheck Allow MSAA on all cameras that also use stereo.

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